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View Profile GreatBigFish

2 Game Reviews w/ Response

All 11 Reviews

Yeah

Fun game! Definitely kept me working to get those medals (but yeah, who the hell will ever manage to get that fitness medal?). There is a bit of a learning curve, and it took 4 or 5 tries before I managed to get good enough curving blocks and not dying to beat the game, and I like the challenge!

My main suggestion would be to make it so that when you die, you don't have to re-mute the music - that's something that should only have to be done once, and when you're playing individual levels it can get somewhat irritating.

ThinXIII responds:

Yeah I must have missed about that problem. Thanks for the review and glad you found the game fun. :)

Yeah!

Cool game. I really liked the gradual difficulty curve - at first I though "Meh, boring", but sticking to it had some nice payoffs in enjoyment and difficulty.

What REALLY bothered me was the fact that you put the Redrum bar at the bottom of the screen and made so your ship flies under it. In any bullet hell game I've played, moving to the centre middle is often the best strategy, because the bullets are most spread out and you have some leeway to move left and right This was eliminated by that Redrum bar, which made gameplay awkward at times (along with the fact that you can't move your ship to the very top of the screen either, which I kept thinking was possible by accident).

Also, I haven't played through the other mutation pathways yet, but having sidepods makes you virtually invincible against anything coming from the side, which ends up being a pretty big number if you use em right. I'm not sure if this was intentional and everything else is balanced appropriately, but yeah.

anyways

Squize responds:

Thanks for the excellent review mate, I could have done with you beta testing.

Screen real estate was always an issue. I deliberately made the screen small to make it seem busier with less sprites, but that caused issues when it came to adding to the HUD. There wasn't a combo counter on there for a long time, it's only when people highlighted the need for it that I had to add it, which ate into more space.

As to the sidepods, the bottom path with the shield is easier. I wanted to balance the game so most people can complete it, it's meant to be 15 mins of fun that hopefully you'll go back to to see the other paths. The power-ups you get should always be more powerful than you actually need, I want to empower the player so that you always have the tools you need to complete a level ( That's why the Super RedRum is so over the top. It's basically a smart bomb, just pushed that little bit further ).

Thanks again for the review.

Age 33, Male

Canada

Joined on 3/25/09

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